How Much Did Ea Make In 2020
May 5, 2020 REDWOOD Metropolis, Calif.--(Concern WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal quaternary quarter and full year ended March 31, 2020. News and ongoing updates regarding EA and its games are available on EA's blog at www.ea.com/news. "We're humbled to see people around the world connecting through our games during this unprecedented catamenia," said CEO Andrew Wilson. "Our focus continues to be on everything we can exercise for our people, our players, and our communities. Thanks to the amazing dedication and determination of our teams at Electronic Arts, nosotros're able to deliver the games, experiences and content choices that our players are looking for during this challenging time." "We've had a strong year. Our results this quarter prove the value of the live services path we've been on now for a decade. The breadth and depth of our alive services give the flexibility we need at times like this to encounter actor needs," said COO and CFO Blake Jorgensen. "I desire to give thanks everyone at EA for rising to the challenge. People across the visitor take shown boggling innovation, energy and ingenuity. Learnings from this period volition forever change the way we work at EA." Selected Operating Highlights and Metrics * Net bookings is defined as the net corporeality of products and services sold digitally or sold-in physically in the period. Internet bookings is calculated by adding total net acquirement to the change in deferred net revenue for online-enabled games and mobile platform fees. Selected Financial Highlights and Metrics All financial measures are presented on a GAAP basis. Quarterly Financial Highlights Three Months Ended March 31, 2020 2019 1,219 1,065 168 173 1,387 i,238 418 209 1.43 0.69 498 599 291 301 2.7 3.2 The following GAAP-based fiscal data and tax rate of eighteen% was used internally by company management to conform its GAAP results in order to appraise EA'southward operating results: 3 Months Concluded March 31, 2020 GAAP-Based Financial Data Argument of Conquering- Change in Mobile platform Stock-based 1,387 - (131 ) (43 ) - 269 (three ) - (43 ) (1 ) 1,118 three (131 ) - i 717 (six ) - - (90 ) 401 9 (131 ) - 91 13 - - - - 414 9 (131 ) - 91 292 For more information nigh the nature of the GAAP-based financial data, please refer to EA's Form 10-Q for the fiscal quarter ended December 31, 2019. Fiscal Year Financial Highlights Twelve Months Concluded March 31, 2020 2019 4,314 iii,710 one,223 1,240 5,537 4,950 one,019 iii.33 1,797 1,547 ane,207 one,192 12.iii 11.0 The following GAAP-based financial data and tax charge per unit of xviii% was used internally by company direction to adjust its GAAP results in social club to assess EA'south operating results: Twelve Months Ended March 31, 2020 GAAP-Based Financial Data Argument of Conquering- related Change in Mobile Stock-based 5,537 - (165 ) (161 ) - i,369 (12 ) - (161 ) (4 ) 4,168 12 (165 ) - 4 ii,723 (27 ) - - (343 ) 1,445 39 (165 ) - 347 63 - - - - 1,508 39 (165 ) - 347 295 For more information nearly the nature of the GAAP-based fiscal data, delight refer to EA'south Form 10-Q for the fiscal quarter ended December 31, 2019. Operating Metric The following is a calculation of our total internet bookings for the periods presented: Three Months Ended Twelve Months Ended March 31, March 31, 2020 2019 2020 2019 1,387 1,238 5,537 iv,950 (131) 173 (165) 182 (43) (47) (161) (188) 1,213 ane,364 5,211 4,944 Impact of COVID-nineteen on our Business concern Operations and Outlook We have focused on deportment to support our people, our players, and our communities around the world affected by the COVID-19 pandemic. Substantially all of our global workforce has shifted to work from dwelling house, and our primary focus continues to exist the condom and well-beingness of our employees. Our It, security and digital platform teams mobilized to add capacity to our remote working systems to scale to a fully distributed workforce. Throughout this fourth dimension, our studio teams have continued to deliver live service content while working from dwelling. We launched our "Stay Dwelling, Play Together" initiative to bring our players together when physical distancing is keeping us apart, and we've delivered dozens of Stay & Play programs to date, from special community livestreams and giveaways, to athletes and celebrities playing our games with fans. Our esports teams have conducted major online tournaments, and nosotros've executed or plan to execute in the coming months more than than 100 glory, athlete, community and charity online esports events. With more than people staying at home, we have experienced, and are continuing to feel, heightened levels of date and alive services internet bookings growth to engagement. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The primal risks to EA's business organization are set forth under the heading "Forwards-Looking Statements" in this release. Business organization Outlook as of May 5, 2020 The following forward-looking statements reflect expectations equally of May 5, 2020. Electronic Arts assumes no obligation to update these statements. Results may exist materially different and are affected by many factors detailed in this release and in EA'southward annual and quarterly SEC filings. Fiscal Year 2021 Expectations – Ending March 31, 2021 Start in financial year 2021, we will make two changes to the way we report internet bookings. Our fiscal year 2021 guidance reflects both of these changes. Where relevant, financial information for fiscal 2020 is recast for comparability. Please refer to our FY21 Financial Reporting Update on our IR website for additional data. Financial metrics: Operational metric: Twelve Months Twelve Months March 31, 2020 March 31, 2021 Actuals Outlook 1,783 1,700 three,592 3,850 five,375 5,550 (164) (190) five,211 v,360 In addition, the post-obit outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally past EA to adjust our GAAP expectations to appraise EA'southward operating results and program for future periods: Twelve Months Ending March 31, 2021 GAAP-Based Financial Data GAAP Conquering- Change in Stock-based 5,525 - 25 - 1,382 - - - two,850 (20 ) - (430 ) 1,270 20 25 430 978 292 Offset Quarter Fiscal Year 2021 Expectations – Ending June 30, 2020 Fiscal metrics: Operational metric: In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to appraise EA'southward operating results and plan for futurity periods: Three Months Ending June 30, 2020 GAAP-Based Financial Data GAAP Acquisition- Modify in Stock-based (in $ millions) Total cyberspace revenue i,220 - (220 ) - Price of acquirement 210 - - - Operating expense 635 (5 ) - (ninety ) Income before provision for income taxes 374 5 (220 ) 90 Cyberspace income 270 Number of shares used in computation: Diluted shares 291 For more information about the nature of the GAAP-based financial information, please refer to EA's Class 10-Q for the fiscal quarter ended December 31, 2019. Conference Call and Supporting Documents Electronic Arts will host a conference telephone call on Tuesday, May 5, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal fourth quarter and year ended March 31, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or fiscal performance. Listeners may access the briefing phone call alive through the following dial-in number (866) 393-4306 (domestic) or (734) 385-2616 (international), using the Conference ID 3759016 or via webcast at EA's IR Website at http://ir.ea.com. EA has posted a slide presentation and a financial model of EA'due south historical results and guidance. After the conference call, EA will too post the prepared remarks and the transcript from the conference call on EA'due south IR Website. A punch-in replay of the conference call will be available until May 19, 2020 at (855) 859-2056 (domestic) or (404) 537-3406 (international) using pin lawmaking 3759016. An audio webcast replay of the conference call will exist bachelor for i year on EA'southward IR Website. Forward-Looking Statements Some statements set forth in this release, including the information relating to EA's fiscal 2021 expectations under the heading "Business Outlook as of May five, 2020," and other information regarding EA's fiscal 2021 expectations contain forward-looking statements that are subject field to modify. Statements including words such every bit "anticipate," "believe," "expect," "intend," "estimate," "plan," "predict," "seek," "goal," "will," "may," "probable," "should," "could" (and the negative of any of these terms), "future" and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of time to come performance and reflect direction's electric current expectations. Our bodily results could differ materially from those discussed in the frontward-looking statements. Some of the factors which could cause the Company's results to differ materially from its expectations include the following: In addition, other factors which could crusade the Visitor's results to differ materially from its expectations are described in Function II, Item 1A of Electronic Arts' latest Quarterly Written report on Course ten-Q under the heading "Take chances Factors" equally well as in other documents we have filed with the Securities and Exchange Commission, including our Almanac Written report on Form x-Thou for the fiscal yr concluded March 31, 2019. These frontward-looking statements are current as of May v, 2020. Electronic Arts assumes no obligation to revise or update whatsoever frontward-looking statement for any reason, except equally required past law. In add-on, the preliminary financial results set along in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Written report on Class 10-K for the fiscal year ended March 31, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2020. About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2020, EA posted GAAP net acquirement of $v.5 billion. Headquartered in Redwood Urban center, California, EA is recognized for a portfolio of critically acclaimed, loftier-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More than information nigh EA is available at www.ea.com/news. EA SPORTS, Battleground, The Sims, Need for Speed, Apex Legends and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2019 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their corresponding owners and used with permission. ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Operations (in $ millions, except per share data) Three Months Ended Twelve Months Ended 2020 2019 2020 2019 Net revenue i,387 1,238 5,537 four,950 Cost of revenue 269 276 1,369 one,322 Gross turn a profit 1,118 962 iv,168 3,628 Operating expenses: Research and development 402 398 ane,559 1,433 Marketing and sales 167 229 631 702 Full general and authoritative 142 123 506 460 Conquering-related contingent consideration — 11 5 fourteen Amortization of intangibles 6 5 22 23 Full operating expenses 717 766 ii,723 2,632 Operating income 401 196 1,445 996 Interest and other income (expense), net 13 23 63 83 Income before provision for (benefit from) income taxes 414 219 1,508 1,079 Provision for (benefit from) income taxes (4 ) 10 (ane,531 ) 60 Cyberspace income 418 209 iii,039 1,019 Earnings per share Basic i.44 0.70 10.37 3.36 Diluted 1.43 0.69 10.xxx iii.33 Number of shares used in ciphering Basic 290 299 293 303 Diluted 292 301 295 306 Results (in $ millions, except per share data) The following table reports the variance of the actuals versus our guidance provided on January 30, 2020 for the three months ended March 31, 2020 plus a comparison to the actuals for the three months concluded March 31, 2019. Three Months Ended March 31, 2020 2020 2019 Guidance Variance Actuals Actuals Net acquirement Internet revenue 1,325 62 1,387 ane,238 GAAP-based fiscal data Change in deferred internet revenue (online-enabled games)1 (131 ) — (131 ) 173 Mobile platform feesii (42 ) (ane ) (43 ) (47 ) Cost of revenue Cost of revenue 257 12 269 276 GAAP-based financial information Acquisition-related expenses (three ) — (3 ) (ane ) Stock-based compensation — (1 ) (1 ) (1 ) Mobile platform feesii (42 ) (one ) (43 ) (47 ) Operating expenses Operating expenses 724 (seven ) 717 766 GAAP-based financial information Acquisition-related expenses (seven ) 1 (half dozen ) (16 ) Stock-based compensation (94 ) 4 (ninety ) (72 ) Income before tax Income before tax 359 55 414 219 GAAP-based fiscal data Conquering-related expenses 10 (ane ) 9 17 Change in deferred net revenue (online-enabled games)one (131 ) — (131 ) 173 Mobile platform feestwo — — — — Stock-based compensation 94 (3 ) 91 73 Tax rate used for management reporting xviii % xviii % 18 % Earnings per share Bones 1.06 0.38 i.44 0.70 Diluted ane.05 0.38 1.43 0.69 Number of shares Bones 291 (1 ) 290 299 Diluted 293 (one ) 292 301 oneThe change in deferred cyberspace acquirement (online-enabled games) in the unaudited condensed consolidated statements of cash flows does non necessarily equal the alter in deferred cyberspace revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the bear on of unrecognized gains/losses on greenbacks menses hedges. 2Mobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile. ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Balance Sheets (in $ millions) March 31, 2020 March 31, 20193 Assets Current assets: Cash and greenbacks equivalents 3,768 4,708 Short-term investments 1,967 737 Receivables, net 461 623 Other current assets 321 313 Total current avails 6,517 vi,381 Holding and equipment, internet 449 448 Goodwill 1,885 1,892 Acquisition-related intangibles, net 53 87 Deferred income taxes, cyberspace 1,903 35 Other assets 305 114 TOTAL ASSETS 11,112 8,957 LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable 68 113 Accrued and other current liabilities i,052 1,052 Deferred net revenue (online-enabled games) 945 1,100 Senior notes, electric current, internet 599 — Total current liabilities 2,664 2,265 Senior notes, internet 397 994 Income tax obligations 373 233 Deferred income taxes, net 1 2 Other liabilities 216 132 Full liabilities three,651 3,626 Stockholders' equity: Common stock three iii Retained earnings 7,508 5,358 Accumulated other comprehensive loss (50 ) (xxx ) Total stockholders' equity 7,461 v,331 TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY eleven,112 viii,957 3Derived from audited consolidated financial statements. ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Cash Flows (in $ millions) 3 Months Ended Twelve Months Ended 2020 2019 2020 20193 OPERATING ACTIVITIES Net income 418 209 3,039 1,019 Adjustments to reconcile internet income to net cash provided by operating activities: Depreciation, acquittal and accretion 39 37 150 145 Acquisition-related contingent consideration v 14 5 14 Stock-based compensation 91 73 347 284 Change in assets and liabilities Receivables, internet 340 183 164 (88 ) Other assets (41 ) (65 ) 35 (24 ) Accounts payable (3 ) 24 (36 ) 59 Accrued and other liabilities (145 ) (120 ) 119 3 Deferred income taxes, net (78 ) 73 (1,871 ) (16 ) Deferred cyberspace revenue (online-enabled games) (128 ) 171 (155 ) 151 Net cash provided by operating activities 498 599 1,797 1,547 INVESTING ACTIVITIES Capital expenditures (40 ) (35 ) (140 ) (119 ) Proceeds from maturities and sales of short-term investments 767 733 2,142 i,688 Purchase of brusk-term investments (738 ) (198 ) (3,359 ) (ane,342 ) Acquisitions, net of cash acquired — — — (58 ) Net cash provided by (used in) investing activities (eleven ) 500 (i,357 ) 169 FINANCING ACTIVITIES Proceeds from issuance of common stock 28 25 62 61 Greenbacks paid to taxing regime for shares withheld from employees (5 ) (6 ) (91 ) (122 ) Repurchase and retirement of common stock (291 ) (301 ) (1,207 ) (1,192 ) Payment of contingent consideration (32 ) — (122 ) — Cyberspace cash used in financing activities (300 ) (282 ) (one,358 ) (1,253 ) Issue of foreign substitution on cash and cash equivalents (22 ) 4 (22 ) (thirteen ) Change in greenbacks and greenbacks equivalents 165 821 (940 ) 450 Showtime cash and cash equivalents 3,603 3,887 4,708 iv,258 Ending cash and cash equivalents iii,768 4,708 iii,768 4,708 3Derived from audited consolidated fiscal statements. ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (in $ millions, except per share data) Q4 Q1 Q2 Q3 Q4 YOY % FY19 FY20 FY20 FY20 FY20 Change Net revenue Net revenue 1,238 1,209 ane,348 1,593 1,387 12 % GAAP-based financial data Modify in deferred net revenue (online-enabled games)1 173 (427 ) (35 ) 428 (131 ) Mobile platform fees2 (47 ) (39 ) (36 ) (43 ) (43 ) Gross profit Gross profit 962 1,022 943 1,085 1,118 sixteen % Gross turn a profit (every bit a % of net revenue) 78 % 85 % 70 % 68 % 81 % GAAP-based financial information Conquering-related expenses i 2 2 5 three Change in deferred net revenue (online-enabled games)1 173 (427 ) (35 ) 428 (131 ) Mobile platform fees2 — — — — — Stock-based bounty one i 1 1 i Operating income Operating income 196 415 268 361 401 105 % Operating income (as a % of net revenue) xvi % 34 % 20 % 23 % 29 % GAAP-based financial information Acquisition-related expenses 17 8 10 12 9 Modify in deferred net acquirement (online-enabled games)i 173 (427 ) (35 ) 428 (131 ) Stock-based compensation 73 73 92 91 91 Cyberspace income Cyberspace income 209 1,421 854 346 418 100 % Net income (as a % of net revenue) 17 % 118 % 63 % 22 % 30 % GAAP-based financial data Acquisition-related expenses 17 8 ten 12 9 Change in deferred net revenue (online-enabled games)1 173 (427 ) (35 ) 428 (131 ) Stock-based compensation 73 73 92 91 91 Tax charge per unit used for management reporting 18 % 18 % 18 % xviii % 18 % Diluted earnings per share 0.69 4.75 2.89 one.eighteen i.43 107 % Number of diluted shares used in computation Basic 299 297 295 292 290 Diluted 301 299 296 294 292 1The alter in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the affect of unrecognized gains/losses on cash menstruation hedges. 2Mobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile. ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Fiscal Data and Business organization Metrics (in $ millions) Q4 Q1 Q2 Q3 Q4 YOY % FY19 FY20 FY20 FY20 FY20 Change QUARTERLY NET Revenue PRESENTATIONS Net revenue by limerick Full game downloads 169 132 180 286 211 25 % Alive services 714 731 573 677 832 17 % Mobileiv 182 186 169 161 176 (3 %) Total digital ane,065 i,049 922 i,124 one,219 14 % Packaged goods and other 173 160 426 469 168 (iii %) Total net acquirement one,238 i,209 one,348 1,593 1,387 12 % Total digital 86 % 87 % 68 % 71 % 88 % Packaged goods and other xiv % thirteen % 32 % 29 % 12 % Total net revenue % 100 % 100 % 100 % 100 % 100 % GAAP-based financial data Total game downloads 44 (57 ) (five ) 31 (21 ) Live services 131 (227 ) (fourscore ) 316 (43 ) Mobile4 — (25 ) (11 ) 16 5 Total digital 175 (309 ) (96 ) 363 (59 ) Packaged goods and other (2 ) (118 ) 61 65 (72 ) Total modify in deferred cyberspace acquirement (online-enabled games) by compositioni 173 (427 ) (35 ) 428 (131 ) Mobile platform fees2 (47 ) (39 ) (36 ) (43 ) (43 ) Net revenue by platform Console 826 760 923 1,163 928 12 % PC/Browser 217 249 242 257 269 24 % Mobile 190 196 177 169 185 (3 %) Other 5 4 vi 4 5 — Total cyberspace revenue 1,238 ane,209 1,348 one,593 1,387 12 % GAAP-based financial data Console 87 (344 ) eight 388 (143 ) PC/Browser 88 (59 ) (31 ) 24 7 Mobile (ii ) (25 ) (xi ) sixteen 5 Other — i (i ) — — Total change in deferred cyberspace acquirement (online-enabled games) by platformone 173 (427 ) (35 ) 428 (131 ) Mobile platform fees2 (47 ) (39 ) (36 ) (43 ) (43 ) aneThe change in deferred internet revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does non necessarily equal the change in deferred cyberspace revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on greenbacks menses hedges. iiMobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile. 4Mobile Digital: excludes non-Digital mobile items such every bit licensing ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (in $ millions) Q4 Q1 Q2 Q3 Q4 YOY % FY19 FY20 FY20 FY20 FY20 Change Greenbacks FLOW Data Operating greenbacks flow 599 158 37 1,104 498 (17 %) Operating cash flow - TTM 1,547 ane,585 i,748 1,898 1,797 xvi % Capital letter expenditures 35 45 27 28 40 14 % Capital expenditures - TTM 119 132 128 135 140 18 % Repurchase and retirement of common stock 301 305 306 305 291 (three %) DEPRECIATION Depreciation expense 31 30 30 29 31 — Residue SHEET Data Cash and cash equivalents 4,708 three,533 2,940 iii,603 3,768 Short-term investments 737 one,654 1,943 1,999 1,967 Cash and cash equivalents, and short-term investments 5,445 five,187 four,883 5,602 5,735 five % Receivables, cyberspace 623 329 856 798 461 (26 %) STOCK-BASED Bounty Cost of revenue 1 1 1 i 1 Research and development 49 49 61 60 59 Marketing and sales ix vii 10 10 ten General and authoritative 14 sixteen 20 twenty 21 Total stock-based compensation 73 73 92 91 91 View source version on businesswire.com: https://www.businesswire.com/news/home/20200505005940/en/ Chris Evenden John Reseburg Source: Electronic Arts Inc. Categories: Press Releases Printing Release Details
Electronic Arts Reports Q4 and Full Yr FY20 Financial Results
(in $ millions, except per share amounts) Digital net revenue Packaged goods and other net acquirement Total net revenue Net income Diluted earnings per share Operating cash flow Value of shares repurchased Number of shares repurchased
(in $ millions)
Operations
related
expenses
deferred internet
revenue
(online-enabled games)
fees
compensation Total internet revenue Cost of revenue Gross turn a profit Total operating expenses Operating income Interest and other income, net Income before provision for income taxes Number of shares used in computation: Diluted
(in $ millions, except per share amounts) Digital cyberspace revenue Packaged goods and other net acquirement Total net acquirement Net income three,039* Diluted earnings per share 10.30* Operating cash flow Value of shares repurchased Number of shares repurchased *Includes the bear on of one-time taxation benefits recognized during the fiscal year.
(in $ millions)
Operations
expenses
deferred net
revenue
(online-enabled games)
platform fees
compensation Total net acquirement Cost of revenue Gross turn a profit Total operating expenses Operating income Involvement and other income, net Income before provision for income taxes Number of shares used in computation: Diluted
(in $ millions) Total internet revenue Alter in deferred net revenue (online-enabled games) Mobile platform fees Net bookings
Ended
Ending (in $ millions) Full game Live services & other Total internet bookings recast Platform fee* Total net bookings as currently reported *Fee charged by third-party providers on various platforms, including mobile.
Guidance
related
expenses
deferred net
revenue
(online-enabled games)
compensation (in $ millions) Total internet revenue Cost of revenue Operating expense Income earlier provision for income taxes Net income Number of shares used in ciphering: Diluted shares
Guidance
related
expenses
deferred net
acquirement
(online-enabled games)
compensation
March 31,
March 31,
March 31,
March 31,
Vice President, Investor Relations
650-628-0255
[email protected]
Vice President, Corporate Communications
650-628-3601
[email protected]
How Much Did Ea Make In 2020,
Source: https://ir.ea.com/press-releases/press-release-details/2020/Electronic-Arts-Reports-Q4-and-Full-Year-FY20-Financial-Results/default.aspx
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