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How Much Did Ea Make In 2020

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Electronic Arts Reports Q4 and Full Yr FY20 Financial Results

May 5, 2020

REDWOOD Metropolis, Calif.--(Concern WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal quaternary quarter and full year ended March 31, 2020.

News and ongoing updates regarding EA and its games are available on EA's blog at www.ea.com/news.

"We're humbled to see people around the world connecting through our games during this unprecedented catamenia," said CEO Andrew Wilson. "Our focus continues to be on everything we can exercise for our people, our players, and our communities. Thanks to the amazing dedication and determination of our teams at Electronic Arts, nosotros're able to deliver the games, experiences and content choices that our players are looking for during this challenging time."

"We've had a strong year. Our results this quarter prove the value of the live services path we've been on now for a decade. The breadth and depth of our alive services give the flexibility we need at times like this to encounter actor needs," said COO and CFO Blake Jorgensen. "I desire to give thanks everyone at EA for rising to the challenge. People across the visitor take shown boggling innovation, energy and ingenuity. Learnings from this period volition forever change the way we work at EA."

Selected Operating Highlights and Metrics

  • Digital net bookings* for the fiscal twelvemonth was $4.052 billion, up nine% twelvemonth-over-year and now represents 78% of total cyberspace bookings.
  • FIFA 20 has more 25 million unique players to engagement.
  • Madden NFL 20 reached the highest engagement levels in franchise history.
  • Apex LegendsTM was the most downloaded gratuitous-to-play game on PS4 in calendar 2019.
  • Star Wars Jedi: Fallen OrderTM has more than 10 million unique players to date.
  • In every quarter of fiscal 2020, monthly average players in The Sims 4TM were college than the comparable period in the prior year.

* Net bookings is defined as the net corporeality of products and services sold digitally or sold-in physically in the period. Internet bookings is calculated by adding total net acquirement to the change in deferred net revenue for online-enabled games and mobile platform fees.

Selected Financial Highlights and Metrics

All financial measures are presented on a GAAP basis.

  • Net cash from operating activities was $498 meg for the quarter and $1.797 billion for the fiscal yr.
  • EA repurchased 2.7 million shares for $291 million during the quarter, bringing the full for the last twelve months to 12.three meg shares for $1.207 billion.

Quarterly Financial Highlights

Three Months Ended

March 31,

2020

2019

(in $ millions, except per share amounts)
Digital net revenue

1,219

1,065

Packaged goods and other net acquirement

168

173

Total net revenue

1,387

i,238

Net income

418

209

Diluted earnings per share

1.43

0.69

Operating cash flow

498

599

Value of shares repurchased

291

301

Number of shares repurchased

2.7

3.2

The following GAAP-based fiscal data and tax rate of eighteen% was used internally by company management to conform its GAAP results in order to appraise EA'southward operating results:

3 Months Concluded March 31, 2020

GAAP-Based Financial Data

(in $ millions)

Argument of
Operations

Conquering-
related
expenses

Change in
deferred internet
revenue
(online-enabled games)

Mobile platform
fees

Stock-based
compensation

Total internet revenue

1,387

-

(131

)

(43

)

-

Cost of revenue

269

(three

)

-

(43

)

(1

)

Gross turn a profit

1,118

three

(131

)

-

i

Total operating expenses

717

(six

)

-

-

(90

)

Operating income

401

9

(131

)

-

91

Interest and other income, net

13

-

-

-

-

Income before provision for income taxes

414

9

(131

)

-

91

Number of shares used in computation:
Diluted

292

For more information nigh the nature of the GAAP-based financial data, please refer to EA's Form 10-Q for the fiscal quarter ended December 31, 2019.

Fiscal Year Financial Highlights

Twelve Months Concluded

March 31,

2020

2019

(in $ millions, except per share amounts)
Digital cyberspace revenue

4,314

iii,710

Packaged goods and other net acquirement

one,223

1,240

Total net acquirement

5,537

4,950

Net income three,039*

one,019

Diluted earnings per share 10.30*

iii.33

Operating cash flow

1,797

1,547

Value of shares repurchased

ane,207

one,192

Number of shares repurchased

12.iii

11.0

*Includes the bear on of one-time taxation benefits recognized during the fiscal year.

The following GAAP-based financial data and tax charge per unit of xviii% was used internally by company direction to adjust its GAAP results in social club to assess EA'south operating results:

Twelve Months Ended March 31, 2020

GAAP-Based Financial Data

(in $ millions)

Argument of
Operations

Conquering-

related
expenses

Change in
deferred net
revenue
(online-enabled games)

Mobile
platform fees

Stock-based
compensation

Total net acquirement

5,537

-

(165

)

(161

)

-

Cost of revenue

i,369

(12

)

-

(161

)

(4

)

Gross turn a profit

4,168

12

(165

)

-

4

Total operating expenses

ii,723

(27

)

-

-

(343

)

Operating income

1,445

39

(165

)

-

347

Involvement and other income, net

63

-

-

-

-

Income before provision for income taxes

1,508

39

(165

)

-

347

Number of shares used in computation:
Diluted

295

For more information nearly the nature of the GAAP-based fiscal data, delight refer to EA'south Form 10-Q for the fiscal quarter ended December 31, 2019.

Operating Metric

The following is a calculation of our total internet bookings for the periods presented:

Three Months Ended

Twelve Months Ended

March 31,

March 31,

2020

2019

2020

2019

(in $ millions)
Total internet revenue

1,387

1,238

5,537

iv,950

Alter in deferred net revenue (online-enabled games)

(131)

173

(165)

182

Mobile platform fees

(43)

(47)

(161)

(188)

Net bookings

1,213

ane,364

5,211

4,944

Impact of COVID-nineteen on our Business concern Operations and Outlook

We have focused on deportment to support our people, our players, and our communities around the world affected by the COVID-19 pandemic. Substantially all of our global workforce has shifted to work from dwelling house, and our primary focus continues to exist the condom and well-beingness of our employees. Our It, security and digital platform teams mobilized to add capacity to our remote working systems to scale to a fully distributed workforce.

Throughout this fourth dimension, our studio teams have continued to deliver live service content while working from dwelling. We launched our "Stay Dwelling, Play Together" initiative to bring our players together when physical distancing is keeping us apart, and we've delivered dozens of Stay & Play programs to date, from special community livestreams and giveaways, to athletes and celebrities playing our games with fans. Our esports teams have conducted major online tournaments, and nosotros've executed or plan to execute in the coming months more than than 100 glory, athlete, community and charity online esports events.

With more than people staying at home, we have experienced, and are continuing to feel, heightened levels of date and alive services internet bookings growth to engagement. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The primal risks to EA's business organization are set forth under the heading "Forwards-Looking Statements" in this release.

Business organization Outlook as of May 5, 2020

The following forward-looking statements reflect expectations equally of May 5, 2020. Electronic Arts assumes no obligation to update these statements. Results may exist materially different and are affected by many factors detailed in this release and in EA'southward annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Start in financial year 2021, we will make two changes to the way we report internet bookings.

  • First, we will report mobile bookings gross of platform fees, instead of internet, to align with industry practice. This volition result in a gross up in cyberspace bookings simply no modify to underlying profit.
  • Second, nosotros will update the presentation of net bookings by composition to focus on full game and live services sales & other, in line with the management we keep to drive the concern.

Our fiscal year 2021 guidance reflects both of these changes. Where relevant, financial information for fiscal 2020 is recast for comparability. Please refer to our FY21 Financial Reporting Update on our IR website for additional data.

Financial metrics:

  • Internet acquirement is expected to be approximately $5.525 billion.
    • Change in deferred net revenue (online-enabled games) is expected to exist approximately $25 million.
  • Net income is expected to be approximately $978 million.
  • Diluted earnings per share is expected to exist approximately $3.35.
  • Operating cash menstruum is expected to be approximately $1.575 billion.
  • The Company estimates a share count of 292 one thousand thousand for purposes of calculating fiscal twelvemonth 2021 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $5.550 billion. For comparing purposes, if financial 2020 were to exist recast in the aforementioned way, nosotros would take reported net bookings of $5.375 billion.

Twelve Months
Ended

Twelve Months
Ending

March 31, 2020

March 31, 2021

Actuals

Outlook

(in $ millions)
Full game

1,783

1,700

Live services & other

three,592

3,850

Total internet bookings recast

five,375

5,550

Platform fee*

(164)

(190)

Total net bookings as currently reported

five,211

v,360

*Fee charged by third-party providers on various platforms, including mobile.

In addition, the post-obit outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally past EA to adjust our GAAP expectations to appraise EA'southward operating results and program for future periods:

Twelve Months Ending March 31, 2021

GAAP-Based Financial Data

GAAP
Guidance

Conquering-
related
expenses

Change in
deferred net
revenue
(online-enabled games)

Stock-based
compensation

(in $ millions)
Total internet revenue

5,525

-

25

-

Cost of revenue

1,382

-

-

-

Operating expense

two,850

(20

)

-

(430

)

Income earlier provision for income taxes

1,270

20

25

430

Net income

978

Number of shares used in ciphering:
Diluted shares

292

Offset Quarter Fiscal Year 2021 Expectations – Ending June 30, 2020

Fiscal metrics:

  • Net revenue is expected to be approximately $i.220 billion.
    • Change in deferred internet revenue (online-enabled games) is expected to exist approximately $(220) million.
  • Net income is expected to exist approximately $270 one thousand thousand.
  • Diluted earnings per share is expected to be approximately $0.93.
  • The Company estimates a share count of 291 million for purposes of calculating first quarter financial year 2021 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $1.000 billion. For comparing purposes, if the first fiscal quarter of 2020 were to be recast in the same style, we would have reported net bookings of $782 million.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to appraise EA'southward operating results and plan for futurity periods:

Three Months Ending June 30, 2020

GAAP-Based Financial Data

GAAP
Guidance

Acquisition-
related
expenses

Modify in
deferred net
acquirement
(online-enabled games)

Stock-based
compensation

(in $ millions)

Total cyberspace revenue

i,220

-

(220

)

-

Price of acquirement

210

-

-

-

Operating expense

635

(5

)

-

(ninety

)

Income before provision for income taxes

374

5

(220

)

90

Cyberspace income

270

Number of shares used in computation:

Diluted shares

291

For more information about the nature of the GAAP-based financial information, please refer to EA's Class 10-Q for the fiscal quarter ended December 31, 2019.

Conference Call and Supporting Documents

Electronic Arts will host a conference telephone call on Tuesday, May 5, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal fourth quarter and year ended March 31, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or fiscal performance. Listeners may access the briefing phone call alive through the following dial-in number (866) 393-4306 (domestic) or (734) 385-2616 (international), using the Conference ID 3759016 or via webcast at EA's IR Website at http://ir.ea.com.

EA has posted a slide presentation and a financial model of EA'due south historical results and guidance. After the conference call, EA will too post the prepared remarks and the transcript from the conference call on EA'due south IR Website.

A punch-in replay of the conference call will be available until May 19, 2020 at (855) 859-2056 (domestic) or (404) 537-3406 (international) using pin lawmaking 3759016. An audio webcast replay of the conference call will exist bachelor for i year on EA'southward IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA's fiscal 2021 expectations under the heading "Business Outlook as of May five, 2020," and other information regarding EA's fiscal 2021 expectations contain forward-looking statements that are subject field to modify. Statements including words such every bit "anticipate," "believe," "expect," "intend," "estimate," "plan," "predict," "seek," "goal," "will," "may," "probable," "should," "could" (and the negative of any of these terms), "future" and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of time to come performance and reflect direction's electric current expectations. Our bodily results could differ materially from those discussed in the frontward-looking statements.

Some of the factors which could cause the Company's results to differ materially from its expectations include the following:

  • The Affect of the COVID-nineteen Pandemic : Connected disruptions, postponements or cancellations of sports seasons and sporting events around which the Visitor seeks to launch games and provide live services; worsening economic conditions that negatively affect discretionary consumer spending and consumer demand; the closure of several of the Company'south central locations, including its global headquarters in Redwood Metropolis, California and fundamental studios across North America, Europe and Asia which could affect (1) the Company's power to see product and live service evolution schedules, (2) the effectiveness of the Company's quality controls and game testing measures, and (3) the Company'south ability to conduct normal concern operations; the inability of third-party developers with whom the Company has partnerships to meet product development schedules; sustained closures of the concrete stores of central retail partners and deterioration in the fiscal condition of such retail partners; delays in the release date and the decreased unit volume of next-generation consoles from the Visitor's platform partners; volatility in strange currency exchange rates; and other risks related to the COVID-xix pandemic that may be unforeseen every bit of the date of this release.
  • Full general Business Risks : Sales of the Company's products and services; the Visitor's ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company'south ability to manage expenses; the competition in the interactive entertainment manufacture; governmental regulations; the effectiveness of the Company's sales and marketing programs; the Company's ability to realize the anticipated benefits of acquisitions; the Company'south power to predict consumer preferences among competing platforms; the Company's ability to develop and implement new engineering; changes in our tax rates or revenue enhancement laws timely development and release of the Visitor'due south products and services; and the consumer demand for, and the availability of an adequate supply of console hardware units.

In addition, other factors which could crusade the Visitor's results to differ materially from its expectations are described in Function II, Item 1A of Electronic Arts' latest Quarterly Written report on Course ten-Q under the heading "Take chances Factors" equally well as in other documents we have filed with the Securities and Exchange Commission, including our Almanac Written report on Form x-Thou for the fiscal yr concluded March 31, 2019.

These frontward-looking statements are current as of May v, 2020. Electronic Arts assumes no obligation to revise or update whatsoever frontward-looking statement for any reason, except equally required past law. In add-on, the preliminary financial results set along in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Written report on Class 10-K for the fiscal year ended March 31, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net acquirement of $v.5 billion. Headquartered in Redwood Urban center, California, EA is recognized for a portfolio of critically acclaimed, loftier-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More than information nigh EA is available at www.ea.com/news.

EA SPORTS, Battleground, The Sims, Need for Speed, Apex Legends and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2019 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their corresponding owners and used with permission.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

Three Months Ended
March 31,

Twelve Months Ended
March 31,

2020

2019

2020

2019

Net revenue

i,387

1,238

5,537

four,950

Cost of revenue

269

276

1,369

one,322

Gross turn a profit

1,118

962

iv,168

3,628

Operating expenses:

Research and development

402

398

ane,559

1,433

Marketing and sales

167

229

631

702

Full general and authoritative

142

123

506

460

Conquering-related contingent consideration

11

5

fourteen

Amortization of intangibles

6

5

22

23

Full operating expenses

717

766

ii,723

2,632

Operating income

401

196

1,445

996

Interest and other income (expense), net

13

23

63

83

Income before provision for (benefit from) income taxes

414

219

1,508

1,079

Provision for (benefit from) income taxes

(4

)

10

(ane,531

)

60

Cyberspace income

418

209

iii,039

1,019

Earnings per share

Basic

i.44

0.70

10.37

3.36

Diluted

1.43

0.69

10.xxx

iii.33

Number of shares used in ciphering

Basic

290

299

293

303

Diluted

292

301

295

306

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on January 30, 2020 for the three months ended March 31, 2020 plus a comparison to the actuals for the three months concluded March 31, 2019.

Three Months Ended March 31,

2020

2020

2019

Guidance

Variance

Actuals

Actuals

Net acquirement

Internet revenue

1,325

62

1,387

ane,238

GAAP-based fiscal data

Change in deferred internet revenue (online-enabled games)1

(131

)

(131

)

173

Mobile platform feesii

(42

)

(ane

)

(43

)

(47

)

Cost of revenue

Cost of revenue

257

12

269

276

GAAP-based financial information

Acquisition-related expenses

(three

)

(3

)

(ane

)

Stock-based compensation

(1

)

(1

)

(1

)

Mobile platform feesii

(42

)

(one

)

(43

)

(47

)

Operating expenses

Operating expenses

724

(seven

)

717

766

GAAP-based financial information

Acquisition-related expenses

(seven

)

1

(half dozen

)

(16

)

Stock-based compensation

(94

)

4

(ninety

)

(72

)

Income before tax

Income before tax

359

55

414

219

GAAP-based fiscal data

Conquering-related expenses

10

(ane

)

9

17

Change in deferred net revenue (online-enabled games)one

(131

)

(131

)

173

Mobile platform feestwo

Stock-based compensation

94

(3

)

91

73

Tax rate used for management reporting

xviii

%

xviii

%

18

%

Earnings per share

Bones

1.06

0.38

i.44

0.70

Diluted

ane.05

0.38

1.43

0.69

Number of shares

Bones

291

(1

)

290

299

Diluted

293

(one

)

292

301

oneThe change in deferred cyberspace acquirement (online-enabled games) in the unaudited condensed consolidated statements of cash flows does non necessarily equal the alter in deferred cyberspace revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the bear on of unrecognized gains/losses on greenbacks menses hedges.

2Mobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

March 31, 2020

March 31, 20193

Assets

Current assets:

Cash and greenbacks equivalents

3,768

4,708

Short-term investments

1,967

737

Receivables, net

461

623

Other current assets

321

313

Total current avails

6,517

vi,381

Holding and equipment, internet

449

448

Goodwill

1,885

1,892

Acquisition-related intangibles, net

53

87

Deferred income taxes, cyberspace

1,903

35

Other assets

305

114

TOTAL ASSETS

11,112

8,957

LIABILITIES AND STOCKHOLDERS' EQUITY

Current liabilities:

Accounts payable

68

113

Accrued and other current liabilities

i,052

1,052

Deferred net revenue (online-enabled games)

945

1,100

Senior notes, electric current, internet

599

Total current liabilities

2,664

2,265

Senior notes, internet

397

994

Income tax obligations

373

233

Deferred income taxes, net

1

2

Other liabilities

216

132

Full liabilities

three,651

3,626

Stockholders' equity:

Common stock

three

iii

Retained earnings

7,508

5,358

Accumulated other comprehensive loss

(50

)

(xxx

)

Total stockholders' equity

7,461

v,331

TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY

eleven,112

viii,957

3Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

3 Months Ended
March 31,

Twelve Months Ended
March 31,

2020

2019

2020

20193

OPERATING ACTIVITIES

Net income

418

209

3,039

1,019

Adjustments to reconcile internet income to net cash provided by operating activities:

Depreciation, acquittal and accretion

39

37

150

145

Acquisition-related contingent consideration

v

14

5

14

Stock-based compensation

91

73

347

284

Change in assets and liabilities

Receivables, internet

340

183

164

(88

)

Other assets

(41

)

(65

)

35

(24

)

Accounts payable

(3

)

24

(36

)

59

Accrued and other liabilities

(145

)

(120

)

119

3

Deferred income taxes, net

(78

)

73

(1,871

)

(16

)

Deferred cyberspace revenue (online-enabled games)

(128

)

171

(155

)

151

Net cash provided by operating activities

498

599

1,797

1,547

INVESTING ACTIVITIES

Capital expenditures

(40

)

(35

)

(140

)

(119

)

Proceeds from maturities and sales of short-term investments

767

733

2,142

i,688

Purchase of brusk-term investments

(738

)

(198

)

(3,359

)

(ane,342

)

Acquisitions, net of cash acquired

(58

)

Net cash provided by (used in) investing activities

(eleven

)

500

(i,357

)

169

FINANCING ACTIVITIES

Proceeds from issuance of common stock

28

25

62

61

Greenbacks paid to taxing regime for shares withheld from employees

(5

)

(6

)

(91

)

(122

)

Repurchase and retirement of common stock

(291

)

(301

)

(1,207

)

(1,192

)

Payment of contingent consideration

(32

)

(122

)

Cyberspace cash used in financing activities

(300

)

(282

)

(one,358

)

(1,253

)

Issue of foreign substitution on cash and cash equivalents

(22

)

4

(22

)

(thirteen

)

Change in greenbacks and greenbacks equivalents

165

821

(940

)

450

Showtime cash and cash equivalents

3,603

3,887

4,708

iv,258

Ending cash and cash equivalents

iii,768

4,708

iii,768

4,708

3Derived from audited consolidated fiscal statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

Q4

Q1

Q2

Q3

Q4

YOY %

FY19

FY20

FY20

FY20

FY20

Change

Net revenue

Net revenue

1,238

1,209

ane,348

1,593

1,387

12

%

GAAP-based financial data

Modify in deferred net revenue (online-enabled games)1

173

(427

)

(35

)

428

(131

)

Mobile platform fees2

(47

)

(39

)

(36

)

(43

)

(43

)

Gross profit

Gross profit

962

1,022

943

1,085

1,118

sixteen

%

Gross turn a profit (every bit a % of net revenue)

78

%

85

%

70

%

68

%

81

%

GAAP-based financial information

Conquering-related expenses

i

2

2

5

three

Change in deferred net revenue (online-enabled games)1

173

(427

)

(35

)

428

(131

)

Mobile platform fees2

Stock-based bounty

one

i

1

1

i

Operating income

Operating income

196

415

268

361

401

105

%

Operating income (as a % of net revenue)

xvi

%

34

%

20

%

23

%

29

%

GAAP-based financial information

Acquisition-related expenses

17

8

10

12

9

Modify in deferred net acquirement (online-enabled games)i

173

(427

)

(35

)

428

(131

)

Stock-based compensation

73

73

92

91

91

Cyberspace income

Cyberspace income

209

1,421

854

346

418

100

%

Net income (as a % of net revenue)

17

%

118

%

63

%

22

%

30

%

GAAP-based financial data

Acquisition-related expenses

17

8

ten

12

9

Change in deferred net revenue (online-enabled games)1

173

(427

)

(35

)

428

(131

)

Stock-based compensation

73

73

92

91

91

Tax charge per unit used for management reporting

18

%

18

%

18

%

xviii

%

18

%

Diluted earnings per share

0.69

4.75

2.89

one.eighteen

i.43

107

%

Number of diluted shares used in computation

Basic

299

297

295

292

290

Diluted

301

299

296

294

292

1The alter in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the affect of unrecognized gains/losses on cash menstruation hedges.

2Mobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Fiscal Data and Business organization Metrics

(in $ millions)

Q4

Q1

Q2

Q3

Q4

YOY %

FY19

FY20

FY20

FY20

FY20

Change

QUARTERLY NET Revenue PRESENTATIONS

Net revenue by limerick

Full game downloads

169

132

180

286

211

25

%

Alive services

714

731

573

677

832

17

%

Mobileiv

182

186

169

161

176

(3

%)

Total digital

ane,065

i,049

922

i,124

one,219

14

%

Packaged goods and other

173

160

426

469

168

(iii

%)

Total net acquirement

one,238

i,209

one,348

1,593

1,387

12

%

Total digital

86

%

87

%

68

%

71

%

88

%

Packaged goods and other

xiv

%

thirteen

%

32

%

29

%

12

%

Total net revenue %

100

%

100

%

100

%

100

%

100

%

GAAP-based financial data

Total game downloads

44

(57

)

(five

)

31

(21

)

Live services

131

(227

)

(fourscore

)

316

(43

)

Mobile4

(25

)

(11

)

16

5

Total digital

175

(309

)

(96

)

363

(59

)

Packaged goods and other

(2

)

(118

)

61

65

(72

)

Total modify in deferred cyberspace acquirement (online-enabled games) by compositioni

173

(427

)

(35

)

428

(131

)

Mobile platform fees2

(47

)

(39

)

(36

)

(43

)

(43

)

Net revenue by platform

Console

826

760

923

1,163

928

12

%

PC/Browser

217

249

242

257

269

24

%

Mobile

190

196

177

169

185

(3

%)

Other

5

4

vi

4

5

Total cyberspace revenue

1,238

ane,209

1,348

one,593

1,387

12

%

GAAP-based financial data

Console

87

(344

)

eight

388

(143

)

PC/Browser

88

(59

)

(31

)

24

7

Mobile

(ii

)

(25

)

(xi

)

sixteen

5

Other

i

(i

)

Total change in deferred cyberspace acquirement (online-enabled games) by platformone

173

(427

)

(35

)

428

(131

)

Mobile platform fees2

(47

)

(39

)

(36

)

(43

)

(43

)

aneThe change in deferred internet revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does non necessarily equal the change in deferred cyberspace revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on greenbacks menses hedges.

iiMobile Platform Fees differ from Platform Fees due to fees on platforms other than mobile.

4Mobile Digital: excludes non-Digital mobile items such every bit licensing

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q4

Q1

Q2

Q3

Q4

YOY %

FY19

FY20

FY20

FY20

FY20

Change

Greenbacks FLOW Data

Operating greenbacks flow

599

158

37

1,104

498

(17

%)

Operating cash flow - TTM

1,547

ane,585

i,748

1,898

1,797

xvi

%

Capital letter expenditures

35

45

27

28

40

14

%

Capital expenditures - TTM

119

132

128

135

140

18

%

Repurchase and retirement of common stock

301

305

306

305

291

(three

%)

DEPRECIATION

Depreciation expense

31

30

30

29

31

Residue SHEET Data

Cash and cash equivalents

4,708

three,533

2,940

iii,603

3,768

Short-term investments

737

one,654

1,943

1,999

1,967

Cash and cash equivalents, and short-term investments

5,445

five,187

four,883

5,602

5,735

five

%

Receivables, cyberspace

623

329

856

798

461

(26

%)

STOCK-BASED Bounty

Cost of revenue

1

1

1

i

1

Research and development

49

49

61

60

59

Marketing and sales

ix

vii

10

10

ten

General and authoritative

14

sixteen

20

twenty

21

Total stock-based compensation

73

73

92

91

91

Chris Evenden
Vice President, Investor Relations
650-628-0255
[email protected]

John Reseburg
Vice President, Corporate Communications
650-628-3601
[email protected]

Source: Electronic Arts Inc.

Categories: Press Releases

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How Much Did Ea Make In 2020,

Source: https://ir.ea.com/press-releases/press-release-details/2020/Electronic-Arts-Reports-Q4-and-Full-Year-FY20-Financial-Results/default.aspx

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