Blood Rush Vs Sacrificial Steel
Blood Rush is an uncommon Melee mod that increases critical hazard as the Melee Philharmonic Counter increases.
Stats [ ]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +3.half-dozen% | iv |
| 1 | +7.3% | 5 |
| 2 | +x.nine% | 6 |
| 3 | +14.6% | 7 |
| four | +eighteen.2% | 8 |
| 5 | +21.8% | nine |
| 6 | +25.5% | 10 |
| seven | +29.ane% | 11 |
| 8 | +32.eight% | 12 |
| 9 | +36.four% | 13 |
| 10 | +40% | 14 |
Notes [ ]
- Blood Rush multiplies critical chance based on the Melee Combo Counter tier increase.
- Without a Combo Counter, Claret Blitz provides no bonus to critical gamble. At 2x, it increases critical chance past 0.twoscore × (2 - 1) = 40% and at 3x, it increases critical chance past 0.40 × (iii - one) = 80%. At the standard max Philharmonic Counter of 12x, it increases critical gamble by +440% critical risk.
- Blood Blitz does piece of work with quick melee strikes, as they do increase the Combo Counter, which is counted and maintained even if the weapon is non actively equipped.
- Claret Rush cannot be equipped on
Diwata ,
Exalted Blade ,
Valkyr Talons ,
Iron Staff ,
Desert Current of air , or
Shadow Claws . - Pairs very well with
Torso Count ,
Drifting Contact ,
Gladiator Rush , or The
Primary Dexterity &
Secondary Dexterity arcanes which allow players to continue the Combo Counter up more consistently. - Since thrown attacks from Glaive weapons are affected by the Combo Counter, they will also receive any bonus from Blood Rush.
Adding [ ]
The formula for calculating the increased critical chance reached by the mod is as follows:
- Crit Chance = Weapon Crit Take chances × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus
For example, a weapon with 20% base disquisitional adventure, modded with maxed
True Steel (+120%) and Blood Blitz, and with a Combo Multiplier of 4.0x would reach twenty% × (1 + 120% + 40% × (4.0 - ane)) = 68% chance to crit.
The table below displays the critical chance that a melee weapon can reach depending on its base critical chance and current combo multiplier.
| Base Crit Chance | Divergence Per Multiplier | Combo Multipliers (No Critical Chance Increase at 1x) | |||||||||||
| 1x | 2x | 3x | 4x | 5x | 6x | 7x | 8x | 9x | 10x | 11x | 12x | ||
| ii | 0.viii | ii | ii.eight | 3.six | 4.iv | five.2 | half-dozen | 6.viii | 7.6 | 8.4 | 9.2 | 10 | x.8 |
| iv | i.vi | iv | 5.6 | 7.2 | viii.8 | x.4 | 12 | 13.half-dozen | 15.2 | 16.eight | 18.iv | 20 | 21.6 |
| 6 | 2.4 | half-dozen | 8.4 | 10.8 | 13.two | fifteen.half dozen | 18 | 20.four | 22.eight | 25.two | 27.half-dozen | xxx | 32.iv |
| 8 | 3.2 | 8 | 11.ii | fourteen.4 | 17.6 | xx.viii | 24 | 27.two | 30.4 | 33.6 | 36.eight | 40 | 43.ii |
| 10 | 4 | 10 | 14 | xviii | 22 | 26 | thirty | 34 | 38 | 42 | 46 | l | 54 |
| 12 | four.8 | 12 | sixteen.eight | 21.vi | 26.4 | 31.2 | 36 | 40.8 | 45.6 | 50.4 | 55.two | threescore | 64.eight |
| xiv | 5.6 | xiv | 19.6 | 25.2 | 30.8 | 36.four | 42 | 47.vi | 53.ii | 58.eight | 64.4 | seventy | 75.6 |
| xvi | half dozen.iv | 16 | 22.iv | 28.viii | 35.two | 41.6 | 48 | 54.4 | 60.8 | 67.2 | 73.6 | eighty | 86.4 |
| 18 | 7.ii | xviii | 25.ii | 32.iv | 39.half-dozen | 46.8 | 54 | 61.2 | 68.4 | 75.half dozen | 82.8 | ninety | 97.ii |
| twenty | 8 | 20 | 28 | 36 | 44 | 52 | sixty | 68 | 76 | 84 | 92 | 100 | 108 |
| 22 | 8.8 | 22 | thirty.eight | 39.half dozen | 48.iv | 57.2 | 66 | 74.8 | 83.6 | 92.4 | 101.2 | 110 | 118.viii |
| 24 | 9.6 | 24 | 33.6 | 43.ii | 52.8 | 62.4 | 72 | 81.6 | 91.2 | 100.viii | 110.four | 120 | 129.half-dozen |
| 26 | 10.4 | 26 | 36.4 | 46.eight | 57.ii | 67.half dozen | 78 | 88.4 | 98.8 | 109.2 | 119.half dozen | 130 | 140.4 |
| 28 | 11.2 | 28 | 39.2 | fifty.four | 61.6 | 72.eight | 84 | 95.2 | 106.4 | 117.vi | 128.eight | 140 | 151.two |
| 30 | 12 | 30 | 42 | 54 | 66 | 78 | 90 | 102 | 114 | 126 | 138 | 150 | 162 |
| 32 | 12.8 | 32 | 44.8 | 57.half dozen | seventy.4 | 83.2 | 96 | 108.8 | 121.6 | 134.4 | 147.2 | 160 | 172.8 |
| 34 | thirteen.6 | 34 | 47.half-dozen | 61.ii | 74.eight | 88.4 | 102 | 115.6 | 129.two | 142.8 | 156.four | 170 | 183.half-dozen |
| 36 | xiv.4 | 36 | 50.4 | 64.8 | 79.2 | 93.6 | 108 | 122.four | 136.8 | 151.2 | 165.6 | 180 | 194.4 |
| 38 | fifteen.ii | 38 | 53.2 | 68.4 | 83.half dozen | 98.8 | 114 | 129.ii | 144.4 | 159.6 | 174.8 | 190 | 205.two |
| 40 | 16 | xl | 56 | 72 | 88 | 104 | 120 | 136 | 152 | 168 | 184 | 200 | 216 |
| 42 | 16.8 | 42 | 58.8 | 75.6 | 92.4 | 109.2 | 126 | 142.viii | 159.6 | 176.4 | 193.two | 210 | 226.viii |
| 44 | 17.six | 44 | 61.6 | 79.2 | 96.8 | 114.iv | 132 | 149.half-dozen | 167.2 | 184.8 | 202.4 | 220 | 237.6 |
| 46 | xviii.four | 46 | 64.four | 82.8 | 101.two | 119.6 | 138 | 156.four | 174.eight | 193.two | 211.6 | 230 | 248.4 |
| 48 | 19.2 | 48 | 67.2 | 86.4 | 105.6 | 124.8 | 144 | 163.2 | 182.4 | 201.half dozen | 220.8 | 240 | 259.2 |
| 50 | 20 | fifty | seventy | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 |
Crit Chance = Weapon Crit Chance × [i + Mod Crit Bonus + Blood Rush Bonus 10 (Combo Multi - 1)] + Static Crit Bonus
A spreadsheet that performs the same calculation, and likewise allows to enter your Crit Chance % from Crit Mods and the CC% per combo, tin can be found online here.
Trivia [ ]
- Prior to Update 26.0 (2019-x-31), Claret Rush provided +165% disquisitional hazard per combo level. Critical adventure was calculated according to the following equation:
- Crit Chance = [Base of operations Crit Run a risk × (1 + Mod Crit Chance) + Static Disquisitional Chance Modifiers] × [1 + (Blood Rush Multiplier × Philharmonic Multiplier)]
Run into Also [ ]
- Gladiator Mod Set, which has a similar effect.
- Weeping Wounds, the Condition Effect equivalent.
Patch History [ ]
Update 30.5 (2021-07-06)
- Melee Modern Nerfs
Claret Blitz'south maximum value is existence lowered. This changes the achievability of consistent Red Crits from just one Modernistic (on virtually Melee weapons, some Loftier-Critical exceptions), and now additional assistance will exist needed via Mods, Arcanes, or Warframe abilities to reach consequent Red Crits.
I Mod alone by and large delivering the all-time tier of Criticals felt too powerful.
Claret Rush is changing from:
+lx% Critical Chance stacks with Combo Multiplier
To
+40% Disquisitional Chance stacks with Combo Multiplier
Update 29.5 (2020-11-xix)
- Fixed Blood Rush non applying to Garuda'due south Talons (only applies when Talons are the single equipped Melee).
- Fixed return consequence with combo stacking Melee Mods (like Claret Rush) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/
Update 29.0 (2020-08-25)
- Now drops from level 30-40 Necralisk Bounties
Hotfix 27.5.five (2020-05-21)
- Fixed the Blood Blitz Critical Chance boost not resetting when the Melee combo counter is reset.
Hotfix 27.five.4 (2020-05-xx)
- Fixed Claret Rush bonuses not resetting if you lot're the Operator when the Combo expires.
Update 26.0 (2019-10-31)
- Changed from multiplicative to additive with other mods. Now only multiplies base of operations disquisitional take chances. Critical chance bonus went from 165% to 60%.
- (Undocumented) Added buff icon.
Update eighteen.5 (2016-03-04)
- Added as potential reward from Lua Spy missions.
Hotfix 18.4.i (2016-01-25)
- Added to the game as an event-sectional driblet from Operation: Shadow Debt.
Last updated: Update 26.0 (2019-ten-31)
| Critical Hitting Mods | |||
|---|---|---|---|
| Burglarize | Chance | | |
| Impairment | | ||
| Shotgun | Chance | | |
| Harm | | ||
| Pistol | Hazard | | |
| Harm | | ||
| Melee | Chance | | |
| Impairment | | ||
| Curvation-gun | Chance | | |
| Damage | | ||
| Curvation-melee | Gamble | | |
| Damage | | ||
| Weapon Augment | | ||
Blood Rush Vs Sacrificial Steel,
Source: https://warframe.fandom.com/wiki/Blood_Rush
Posted by: nunleyproldity.blogspot.com

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